[sldev] Re: More client forwarded chat channels.

Tateru Nino tateru.nino at gmail.com
Thu Jun 21 20:37:07 PDT 2007


Those channels aren't sent to the viewer though, are they?

Able Whitman wrote:
> I meant that I wasn't keen on reserving a channel just for the
> purposes of allowing scriptable muting of objects. General-purpose
> client channels are a good idea, though.
>
> As long as it uses the same chat mechanism as channel 0 chat, so that
> the viewer can identify the chatting object and its owner, etc., then
> I am all in favor of it. I'd like to also see a way to have the client
> monitor the amount of chat traffic on the reserved channels, though,
> and be able to mute objects that spam them. The last thing we need is
> for griefers (or just buggy scripts) to induce client-side lag by
> clogging these channels with spam.
>
> On 6/21/07, *Jason Giglio* <gigstaggart at gmail.com
> <mailto:gigstaggart at gmail.com>> wrote:
>
>     Able Whitman wrote:
>     > That's a really interesting idea, but I'm not really keen about
>     > reserving a "special" chanel for only the viewer to listen on. Plus,
>
>     I am.
>
>     > which channel do you choose? It doesn't seem possible to
>     guarantee that
>     > that the channel you pick won't already be used by some existing
>     script
>     > somewhere. In practice this probably isn't an issue, but I'd
>     much rather
>
>     It doesn't matter one bit.  Soft and I discussed this, and she
>     thinks a
>     range might be more useful, say 32 or 64 channels.  There's no
>     security
>     implication since anyone with an LSL script can already effectively
>     listen to these channels.  I suggest near the top of the range around
>     MAX_INT, going down from DEBUG_CHANNEL.
>
>     Any LSL script using it can continue to use it, no harm done.
>
>     -Jason
>
>
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-- 
Tateru Nino
http://dwellonit.blogspot.com/



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