[sldev] Re: More client forwarded chat channels.
Able Whitman
able.whitman at gmail.com
Thu Jun 21 20:48:42 PDT 2007
As I understood it, the idea (at least in the case of muting) would be to
have a channel that the viewer could listen on for object IDs to mute, so a
script could tell the viewer to mute an object automatically. But maybe I'm
completely misunderstanding :)
On 6/21/07, Tateru Nino <tateru.nino at gmail.com> wrote:
>
> Those channels aren't sent to the viewer though, are they?
>
> Able Whitman wrote:
> > I meant that I wasn't keen on reserving a channel just for the
> > purposes of allowing scriptable muting of objects. General-purpose
> > client channels are a good idea, though.
> >
> > As long as it uses the same chat mechanism as channel 0 chat, so that
> > the viewer can identify the chatting object and its owner, etc., then
> > I am all in favor of it. I'd like to also see a way to have the client
> > monitor the amount of chat traffic on the reserved channels, though,
> > and be able to mute objects that spam them. The last thing we need is
> > for griefers (or just buggy scripts) to induce client-side lag by
> > clogging these channels with spam.
> >
> > On 6/21/07, *Jason Giglio* <gigstaggart at gmail.com
> > <mailto:gigstaggart at gmail.com>> wrote:
> >
> > Able Whitman wrote:
> > > That's a really interesting idea, but I'm not really keen about
> > > reserving a "special" chanel for only the viewer to listen on.
> Plus,
> >
> > I am.
> >
> > > which channel do you choose? It doesn't seem possible to
> > guarantee that
> > > that the channel you pick won't already be used by some existing
> > script
> > > somewhere. In practice this probably isn't an issue, but I'd
> > much rather
> >
> > It doesn't matter one bit. Soft and I discussed this, and she
> > thinks a
> > range might be more useful, say 32 or 64 channels. There's no
> > security
> > implication since anyone with an LSL script can already effectively
> > listen to these channels. I suggest near the top of the range
> around
> > MAX_INT, going down from DEBUG_CHANNEL.
> >
> > Any LSL script using it can continue to use it, no harm done.
> >
> > -Jason
> >
> >
> > ------------------------------------------------------------------------
> >
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>
> --
> Tateru Nino
> http://dwellonit.blogspot.com/
>
>
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