[sldev] The "flashing particles" bug isn't a flashing particles
bug...
Argent Stonecutter
secret.argent at gmail.com
Fri Jun 22 10:35:12 PDT 2007
This is a bigger problem than just Farallon's "sparks". I just used
Coadey Concord's Aurora Wings for the first time in a long time and
they show the problem very effectively: the "Follow Source" behavior
they depend on is really broken in the current particle system. When
flying at a high speed, you "shed feathers"... a problem they didn't
have earlier. It's like "Follow Source" is being applied periodically
to "fix up" the positions of the particles, rather than being applied
as they're moved. If this is a performance enhancement it's an
unfortunate one.
More information about the SLDev
mailing list