[sldev] The "flashing particles" bug isn't a flashing particles
bug...
Nicholaz Beresford
nicholaz at blueflash.cc
Fri Jun 22 14:37:41 PDT 2007
I know ... there's another JIRA about that already
somewhere.
Nick
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
Argent Stonecutter wrote:
> This is a bigger problem than just Farallon's "sparks". I just used
> Coadey Concord's Aurora Wings for the first time in a long time and they
> show the problem very effectively: the "Follow Source" behavior they
> depend on is really broken in the current particle system. When flying
> at a high speed, you "shed feathers"... a problem they didn't have
> earlier. It's like "Follow Source" is being applied periodically to "fix
> up" the positions of the particles, rather than being applied as they're
> moved. If this is a performance enhancement it's an unfortunate one.
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