[sldev] The "flashing particles" bug isn't a flashing particles bug...

Nicholaz Beresford nicholaz at blueflash.cc
Fri Jun 22 14:37:41 PDT 2007


I know ... there's another JIRA about that already
somewhere.


Nick


Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/


Argent Stonecutter wrote:
> This is a bigger problem than just Farallon's "sparks". I just used 
> Coadey Concord's Aurora Wings for the first time in a long time and they 
> show the problem very effectively: the "Follow Source" behavior they 
> depend on is really broken in the current particle system. When flying 
> at a high speed, you "shed feathers"... a problem they didn't have 
> earlier. It's like "Follow Source" is being applied periodically to "fix 
> up" the positions of the particles, rather than being applied as they're 
> moved. If this is a performance enhancement it's an unfortunate one.


More information about the SLDev mailing list