[sldev] Just askin': How are we doing?
Tao Takashi
tao.takashi at googlemail.com
Mon Jun 25 11:17:18 PDT 2007
So I am not directly working on the open source viewer but watching this
list here as it's interested to see what is happening.
>From my own experiences with Open Source (I am working on the open source
CMS Plone, http://plone.org), maybe some ideas:
1) put the name of the one creating a feature or patch in the history and
mention them wherever you can.
2) maybe perform sprints here and there where people meet in RL for a few
days to work on something closely together.
Of course this is best with Linden Lab involved as a) many people can learn
from each other (also enables pair programming),
b) there is a bigger sense of community, c) communication afterwards is
probably better and d) you are quite motivated afterwards.
We do this quite often in the Plone community (usually around conferences)
and it's a great way of working together. Of
course it's also fun :-) (I also heard from Zero and he talked to Rob about
such an idea).
3) not sure if there is already but if the irc channel would have some CIA (
http://cia.vc/) and it's able to hook it up with Jira it would
maybe be a good mechanism of being alterted by bugs and changes.
Additionally it would appear on the website and would
make Second Life being an open source project more known. Of course this
would make even more sense with a SVN where everybody
can post to (or has this happened in the meanwhile, I am bit out of that
discussion). Same might go for a checkins mailing list.
Ok, just my $0.02 from the outside.
-- Tao
2007/6/25, Bryan O'Sullivan <bos at lindenlab.com>:
>
> Nicholaz Beresford wrote:
>
> > One small thing on my wishlist would be on JIRA being able to watch
> > topics and get email notifications on changes.
>
> This is very important to us, too. We've done as much as we can
> internally to get this going, and now we're waiting on some outside
> tasks to get completed.
>
> > A thing regarding the open source and development would be better
> > communication.
>
> Yes, definitely.
>
> > One point which is really important for me is communication. I don't
> > mind if a patch is rejected for good reasons, but with them you usually
> > seem to get a response on a patch submit within 24 hours.
>
> See my earlier message about exactly this. We've had to play catch-up
> with months of backlogged changes, many of which have bit-rotted or need
> a lot of manual fixing or complete rewrites to be applied usefully, but
> we're rapidly closing in on a point where we'll be able to respond to
> patches within hours or days.
>
> <b
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--
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