[sldev] Opening the server source?

Chance Unknown chance at kalacia.com
Tue Jun 26 05:31:59 PDT 2007


This could be explored now by using the Google Base API in the viewer.
Inventory backup maybe? Get enough of player inventories backed up into
their Google Base account and maybe a special mapping layer of UUID to
Google Base location, and we can play when the asset servers are down?

On 6/26/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
>
>
> Chance Unknown wrote:
> > I seriously doubt you could convince Google where the profit lies in
> > porting a search engine into a game. They arent about good will, they
> > are about profit.
>
> My idea was more along the lines that if they provided the back end
> service (assets) for distributed sims, they would have the knowledge
> and expertise and hardware and deep enough pockets to do it.
>
>
> Nick
>
>
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