[sldev] VWR-1203 (cross eyes) not fixed
Jason Giglio
gigstaggart at gmail.com
Wed Jun 27 16:50:00 PDT 2007
Richard Nelson wrote:
> The zero rotation vergence was a bug. Not sure when it was introduced, but probably a long time ago, early in Second Life's existence.
Yeah, I assumed so. I'm not good enough with rotations to actually fix
the vergence code, and I figured that if it's been "broken" this long,
people have come to expect the old behavior, and the safest thing to do
for a minor point release hotfix is to just revert back to the old way
(hence my patch).
Since 1.18 is on the plate now, it may be a better time to actually make
it work the way the original coder intended.
If someone good with rotations can spare the time to explain, how can
you have a version of SetQuat that takes a floating point angle and a
Vector3 and come out with a single unambiguous answer?
It seems to me that would only define a conic section, or if it were
axis aligned, two possible orientations.
-Jason
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