[sldev] Opening the server source?

Jason Giglio gigstaggart at gmail.com
Fri Jun 29 23:21:44 PDT 2007


Tateru Nino wrote:
> Whoever owns the hardware owns whatever's going on on that hardware.
> Your rezzed objects and scripts, your textures. They can read your IMs

If only it were that simple.  Without some serious centralization, you 
don't need to merely trust your sim hosting provider, you need to trust 
EVERY sim hosting provider.

Unless you plan on selling your neat objects only to people on your own 
hosting service, and not allowing them to ever change providers, which 
would kinda suck.

-Jason


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