[sldev] Opening the server source?
Jason Giglio
gigstaggart at gmail.com
Fri Jun 29 23:21:44 PDT 2007
Tateru Nino wrote:
> Whoever owns the hardware owns whatever's going on on that hardware.
> Your rezzed objects and scripts, your textures. They can read your IMs
If only it were that simple. Without some serious centralization, you
don't need to merely trust your sim hosting provider, you need to trust
EVERY sim hosting provider.
Unless you plan on selling your neat objects only to people on your own
hosting service, and not allowing them to ever change providers, which
would kinda suck.
-Jason
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