[sldev] Opening the server source?
Tateru Nino
tateru.nino at gmail.com
Sat Jun 30 00:12:34 PDT 2007
Jason Giglio wrote:
> Tateru Nino wrote:
>> Whoever owns the hardware owns whatever's going on on that hardware.
>> Your rezzed objects and scripts, your textures. They can read your IMs
>
> If only it were that simple. Without some serious centralization, you
> don't need to merely trust your sim hosting provider, you need to
> trust EVERY sim hosting provider.
>
> Unless you plan on selling your neat objects only to people on your
> own hosting service, and not allowing them to ever change providers,
> which would kinda suck.
Ah, yes. Sorry - I didn't mean to trivialise the amount of work required
to migrate the grid from an every-sim-is-totally-trustworthy to a
sims-cannot-necessarily-be-trusted position. Just saying that even once
that is done, you, the avatar must still trust the person who is running
the hardware.
--
Tateru Nino
http://dwellonit.blogspot.com/
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