[sldev] Voice=Proprietary
Tom 'spot' Callaway
tcallawa at redhat.com
Sun Mar 11 07:41:32 PDT 2007
On Sat, 2007-03-10 at 21:38 -0600, David Fries wrote:
> Let's see how proprietary it is. It's in a separate process and it is
> going to have to do three things.
>
> 1. communicate with the Second Life client
> 2. encode from the microphone and decode to the speaker
> 3. send and receive network packets with the voice servers
>
> Current status,
>
> 1. I looked for "voice" in the latest First Look sources and didn't
> find it. Assuming the source is released in future clients, we would
> know what API the processes use to communicate and what is being sent.
> If it was a binary loadable library the hooks have to be there in the
> source code that is release, then we could be free to write our own
> API to another process or do it all in one binary.
>
> 2. The codec is listed as being Siren14. Anyone have code for this?
Polycom does. Their licensing is a little unique, but it looks like it
might even be GPL-compatible. I've thrown the license document to the
FSF for consideration, and will report back what they say.
~spot
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