[sldev] Voice=Proprietary

Tom 'spot' Callaway tcallawa at redhat.com
Sun Mar 11 07:41:32 PDT 2007


On Sat, 2007-03-10 at 21:38 -0600, David Fries wrote:
> Let's see how proprietary it is.  It's in a separate process and it is
> going to have to do three things.
> 
> 1. communicate with the Second Life client
> 2. encode from the microphone and decode to the speaker
> 3. send and receive network packets with the voice servers
> 
> Current status,
> 
> 1. I looked for "voice" in the latest First Look sources and didn't
> find it.  Assuming the source is released in future clients, we would
> know what API the processes use to communicate and what is being sent.
> If it was a binary loadable library the hooks have to be there in the
> source code that is release, then we could be free to write our own
> API to another process or do it all in one binary.
> 
> 2. The codec is listed as being Siren14.  Anyone have code for this?

Polycom does. Their licensing is a little unique, but it looks like it
might even be GPL-compatible. I've thrown the license document to the
FSF for consideration, and will report back what they say.

~spot



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