[sldev] Voice=Proprietary

Tim Shephard tshephard at gmail.com
Sun Mar 11 09:22:35 PDT 2007


Yeah, don't forget there are patents galore over this stuff.

And they're good patents, not just silly software ones.



On 3/11/07, Tom 'spot' Callaway <tcallawa at redhat.com> wrote:
> On Sat, 2007-03-10 at 21:38 -0600, David Fries wrote:
> > Let's see how proprietary it is.  It's in a separate process and it is
> > going to have to do three things.
> >
> > 1. communicate with the Second Life client
> > 2. encode from the microphone and decode to the speaker
> > 3. send and receive network packets with the voice servers
> >
> > Current status,
> >
> > 1. I looked for "voice" in the latest First Look sources and didn't
> > find it.  Assuming the source is released in future clients, we would
> > know what API the processes use to communicate and what is being sent.
> > If it was a binary loadable library the hooks have to be there in the
> > source code that is release, then we could be free to write our own
> > API to another process or do it all in one binary.
> >
> > 2. The codec is listed as being Siren14.  Anyone have code for this?
>
> Polycom does. Their licensing is a little unique, but it looks like it
> might even be GPL-compatible. I've thrown the license document to the
> FSF for consideration, and will report back what they say.
>
> ~spot
>
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