[sldev] Second Life User Experience

Jesse Nesbitt mindtriggerz at gmail.com
Sun Mar 11 15:45:37 PDT 2007


I'm not sure why you're in such a flamewar-ish huff. I just stated my
personal views.
Your pleasant experience is not my pleasant experience, you know.

On 3/11/07, Bane Darrow <banedarrow at gmail.com> wrote:
>
> Dangit, I meant to Big-R
>
>
> ---------- Forwarded message ----------
> From: Bane Darrow <banedarrow at gmail.com>
> Date: Mar 11, 2007 2:12 PM
> Subject: Re: [sldev] Second Life User Experience
> To: Jesse Nesbitt <mindtriggerz at gmail.com>
>
>
> Hrm. I don't really want to get into a nitpick about every issue on this
> large public list. I will in this case since you ask, but, this is the kinda
> reply that makes me think that the answer is essentially, 'No, we got a few
> bugs, but the experience is just fine'. And I think that's wrong.
>
>
> On 3/11/07, Jesse Nesbitt < mindtriggerz at gmail.com> wrote:
> >
> > Alright, I'll try to address some of these concerns as I see them
> >
> > On 3/11/07, Bane Darrow <banedarrow at gmail.com > wrote:
> >
> > > * Too many things move or turn your character or camera by
> > > side-effect.
> > >
> >
> > You're quite right, things do move your camera a bit too much
> >
> >
> >       * Right click to edit something turns your avatar to face it. This
> > > has gotten in my way many times
> > >
> >
> > I haven't had trouble with this one in particular.
> >
>
> *Doesn't mean it's not a problem. It's bad design to have your state
> (position, whatever) that you've put yourself in changed on you as a side
> effect of some other action.*
>
>        * Editing appearance does an excruciating slow camera movement
> > > before the window opens. I cannot disable this.
> > >
> >
> > Yeah, that's no good. A direct snap would be the best thing to do.
> >
>
> *No. Moving my camera away from where I have it placed is the wrong thing
> to do. Snap or slow. If we're worried about newbies who need the camera to
> be moved for them, fine. But it should be an option I can turn off. Leave my
> camera where I put it. *
>
>        * After editing appearance, your AV twists around on you.
> > >
> >
> > That's a bit annoying, but I don't run into it too often.
> >
>
> *See my first answer. 'A bit annoying' is not okay. A bit annoying here, a
> bit annoying there, and I hate using your program. These are BIG deals.*
>
>        * I'm sure there are others. Any time my camera or avatar moves
> > > without me explicitly instructing it, I think this is a BAD experience.
> > >
> >
> > That's a pretty blanket statement. What about scripts moving your cam,
> > etc?
> >
>
> *Ok, I'll re-phrase. Anytime my camera or AV moves as a side effect of
> something, and I can't remove the script/option/whatever that is doing it to
> me, it's a bad experience.*
>
>   * Inventory becomes essentially unmanageable when you've been around a
> > > while and collected a lot. We need better organizing besides Folders/Search
> > >
> >
> > I really don't know what other way to display inventory aside from a
> > straight tree structure.
> >
>
> *So there isn't any answer then? See other systems. Gmail uses labeling.
> I'm sure there are others. This is not a unique problem.*
>
>   * Make the console windows movable
> > >
> >
> > They're debug consoles, they really don't need to move
> >
>
> *This answer gets me so angry, I'm going to resist a flame war here. :P
> I'm not talking about 'need'. I'm talking about making a pleasant
> experience. Debug Consoles are not.*
>
>   * Clicking the menu a second time should close it... (Thought I saw this
> > > in some patch notes)
> > >
> >
> > I'm not sure what you mean by this, can you explain?
> >
>
> *Open your inventory. Click on one of the menus (File, Help, whatever), it
> opens. Should be able to click the header again to close it. I believe this
> was fixed, however, I still see oddness, at least in the inventory window in
> relations to this. *
>
> --
> > --Jesse
>
>
> *Don't explain my concerns away by saying they aren't a big deal as
> individual items. It's why the overall experience sucks. It's why it will
> continue to, if this is how we approach concerns. And I think, it's why OSS
> does generally bad at UI design. :P *
>
> Bane Darrow
>
>
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-- 
--Jesse
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