Fwd: [sldev] Voice =/= Proprietary
Jesse Nesbitt
mindtriggerz at gmail.com
Sun Mar 11 18:27:05 PDT 2007
Dang it, munge please!
---------- Forwarded message ----------
From: Jesse Nesbitt <mindtriggerz at gmail.com>
Date: Mar 11, 2007 9:25 PM
Subject: Re: [sldev] Voice =/= Proprietary
To: Sylvio Deutsch <overtake at keynet.com.br>
I like voice chat. It's fun, and if you have appearances to keep up, you can
use a voice modulator or not use voice at all.
The voice servers are not at Linden Lab, they are provided by Vivox, so no
more server lag using voice than not.
On 3/11/07, Sylvio Deutsch <overtake at keynet.com.br> wrote:
>
> I personally am against voice in SL. I think the chat part is one of the
> main character features of SL and wonder how many residents don't want it
> to
> be much closer to reality than it is now, like me. I've talking around and
>
> most people don't want a talking feature.
> But of course I can just turn it off...
>
> But what bothers me a lot is that there is a ton of lag occurring all
> around, I'm for one month having to deal with trying about 15 times (no
> joking, i counted many many times) to take anything from my inventory, and
> I
> just can't understand why adding something that will be a burden on
> connections wihle these problems are so much more important to solve
> before.
>
>
> {}Overtake
>
>
>
> ----- Original Message -----
> From: "Joe Miller" <joe at lindenlab.com>
> To: "Tim Shephard" < tshephard at gmail.com>
> Cc: <sldev at lists.secondlife.com>
> Sent: Sunday, March 11, 2007 3:18 AM
> Subject: Re: [sldev] Voice =/= Proprietary
>
>
> > It is true that the implementation is a pair of separate processes. The
>
> > viewer launches and exchanges xml control information with the Vivox
> > gateway process (via a protocol that's fully transparent in the viewer
> > source) and the gateway makes calls to the Diamondware process that
> > handles 3D positional audio. The wireline protocols for the TVC (thin
> > voice client) will be fully documented, if the full source is not
> > provided.
> >
> > We're fully committed to open source. The voice project has been in the
>
> > works for a long time and we're still wringing out the details of how
> this
> > implementation will not become "another GPL incompatibility." We're in
> an
> > early technical beta now and will be making changes as we move toward a
> > grid-wide beta in April. The source for the voice-enabled client will
> be
> > made available as a new "First Look" branch when we open the beta2 phase
> > on the production grid.
> >
> > I'll be happy to post more about this as we get closer to our release,
> but
> > the codecs in use for voice are standard. We're using G.711 and G.722.1
> > (annex C) both of which are described in relevant ITU
> specifications. We
> > use RTP as media transport - the standard payload type is used for G.711
> > and a custom tag for G.722.1(C). The control protocol is SIP (RFC
> 3261).
> >
> > -- Joe
> >
> >
> > Tim Shephard wrote:
> >> 03/05/2007 03:36 PM 667,648 dwTVC.exe
> >> 03/08/2007 03:04 PM 12,455,936 SecondLifeVoiceBeta.exe
> >> 03/09/2007 01:48 PM 407,341 uninst.exe
> >> 03/08/2007 02:59 PM 53,248 updater.exe
> >> 03/05/2007 03:36 PM 2,973,696 vivox-gw.exe
> >> 03/08/2007 02:59 PM 446,464 win_crash_logger.exe
> >>
> >> dwTVC (diamondware?) and vivox-gw seem to be our candidates here.
> >>
> >> On 3/10/07, Tim Shephard <tshephard at gmail.com> wrote:
> >>> I think it's a seperate process that's running the voice stuff.
> >>> Someone correct me if I am wrong..
> >>>
> >>> On 3/10/07, Jason Giglio <gigstaggart at gmail.com> wrote:
> >>> > Why is Linden Lab adding another closed-source proprietary
> >>> dependency to
> >>> > the viewer?
> >>> >
> >>> > Shouldn't you be working to eliminate GPL-incompatible
> >>> dependencies, not
> >>> > adding more?
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--
--Jesse
--
--Jesse
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