[sldev] Re: Second Life User Experience

Bane Darrow banedarrow at gmail.com
Mon Mar 12 11:43:25 PDT 2007


Yes. Just little things like that, and I wouldn't be kicking my dog any time
I have to work with inventory. My dog will thank you. I say we take Ben on
his offer and fill up JIRA with things like this.

On 3/12/07, Argent Stonecutter <secret.argent at gmail.com> wrote:
>
> >> * Inventory becomes essentially unmanageable when you've been
> >> around a while
> >> and collected a lot. We need better organizing besides Folders/Search
>
> > I really don't know what other way to display inventory aside from a
> > straight tree structure.
>
> Even if you leave that structure in place:
>
> Need: Open folder in new tab.
>
> Need: Open filter in new tab.
>
> Don't throw the folders around as quickly when dragging.
>
> Don't move the scroll bar when dragging an item out of the folder
> window to the right.
>
> When I close a folder, then close the inventory window, then open the
> inventory window again, why does that folder open again?
>
> When I clear the search box, why doesn't the selection stay in view?
>
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