[sldev] Re: Second Life User Experience

Kelly Washington kelly at lindenlab.com
Mon Mar 12 16:07:06 PDT 2007


Aaand a direct link:

https://wiki.secondlife.com/wiki/Inventory_UI_Design

Kelly Washington wrote:
> Hahah Jesse, I created that category (and moved the two issues there
> from where they were) just for an inventory design discussion.
>
> A lot of the ideas make the UI more complex I think.  Add an option, a
> checkbox, a dialog etc etc.  Right now our inventory is already too
> complicated for new users with few items and not powerful enough for
> advanced users with thousands of items.  In the end we end up with an
> inventory that is not good for anyone.   At the same time, making it
> more complex, adding filters and links and more and more is not likely
> to make it really usable for anyone but the most hard core willing to
> wade through options and try everything until they get something that
> works.
>
> I think something drastic is probably needed to make our inventory
> actually work, and I'd love to be part of a discussion about it.  I
> think we need less windows, less options.  We need better default
> behavior and we need slick UI that just works.
>
> With the goal of a system that is more powerful, works how we expect
> and is easier for new users and old alike I have drafted an Inventory
> Design.  This was written from the top of my head this morning after
> watching this email thread, based on thoughts I already had.  Please
> feel free to tear it apart - on the Discussion page!  Please let me
> maintain the actual document, I will try to update it based on the
> discussion page.
>
> I tried to make things simpler but I'm a victim of feature creep as
> much as anyone.  This is not an existing project, no Linden resources
> have been devoted to it (except for the morning I spent writing it). 
> Keep that in mind when discussing it.  :)
>
>  - Kelly
>
> Jesse Nesbitt wrote:
> > I agree, tags would be nice.
> Someone should write that up in the design discussions area of the wiki
> (https://wiki.secondlife.com/wiki/Category:Design_Discussions )
>
> >
>
> > On 3/12/07, *James W. Brinkerhoff* <jwb at paravolve.net
> <mailto:jwb at paravolve.net>> wrote:
>
> >
>> This sounds *GREAT*.   I'd love to ability to set 'tags' on inventory
>> items, as well as the standard creator, permissions, etc values..
>> You could then setup virtual folders based upon a simple query..
>> Much like gmail does for email...
>>
>> -jwb
>>
>> On Mar 12, 2007, at 3:32 PM, Mark Allen wrote:
>>
>> > I would pay quite a bit of bounty for an inventory filter by
>> > content creator name too.
>>
>> > And what would be the coolest thing of all is if we could have
>> > "virtual" folders like how
>> > Evolution has "v-folders" that can store one physical email in X
>> > arbitrary different
>> > methods, (some automatic, some user defined)
>>
>> > One real object that could be stored in X arbitrary folders, even
>> > if it was no-copy.
>> > (I.e., these wouldn't be NEW copies of the content, just pointers
>> > to the original item)
>>
>> > For example I have a prim hair I bought "Prim hair (blonde)"
>> > creator: Joe Bag-of-Donuts
>>
>> > Would sort into
>>
>> > auto folders:
>>
>> > Received
>> >  +->3-12-07
>>
>> > Creator
>> >  +->Joe Bag-of-Donuts
>>
>> > And then, I could also have a user defined virtual folder named
>>
>> > Hair
>> >  +->by Creator
>> >    +->Joe Bag-of-Donuts
>>
>> >  +->by Style
>> >    +->Messy
>>
>> >  +->by color
>> >    +->Blonde
>>
>> >  +->by acquisition date
>> >    +->3/12/07
>>
>> > I *guess* you can set this up now in SL, but it's a major major
>> > book keeping hassle.
>>
>> > Mark
>>
>> > --- Argent Stonecutter <secret.argent at gmail.com
>> <mailto:secret.argent at gmail.com>> wrote:
>>
>> >>>> * Inventory becomes essentially unmanageable when you've been
>> >>>> around a while
>> >>>> and collected a lot. We need better organizing besides Folders/
>> >>>> Search
>> >>
>> >>> I really don't know what other way to display inventory aside from a
>> >>> straight tree structure.
>> >>
>> >> Even if you leave that structure in place:
>> >>
>> >> Need: Open folder in new tab.
>> >>
>> >> Need: Open filter in new tab.
>> >>
>> >> Don't throw the folders around as quickly when dragging.
>> >>
>> >> Don't move the scroll bar when dragging an item out of the folder
>> >> window to the right.
>> >>
>> >> When I close a folder, then close the inventory window, then open the
>> >> inventory window again, why does that folder open again?
>> >>
>> >> When I clear the search box, why doesn't the selection stay in view?
>> >>
>> >> _______________________________________________
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>>
>> > _______________________________________________
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>>
>> James W. Brinkerhoff <jwb at paravolve.net <mailto:jwb at paravolve.net>>
>> Voice: +1 (212) 201-5706
>> VoIP: sip:jwb at paravolve.net <mailto:sip:jwb at paravolve.net>
>> PGP Key: 0xE484C9B9
>>
>>
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>
> > --
>
> > --Jesse
>
>
>
> > -------------------------
>
>
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