[sldev] Re: Second Life User Experience

Sylvio Deutsch overtake at keynet.com.br
Mon Mar 12 22:20:42 PDT 2007


I second that, entusiastically.
Specially the folders passing all in ultra light speed when you just 
selected 50 items all around and is trying to put them on a folder on the 
other end of inventory...

{}Overtake


----- Original Message ----- 
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Monday, March 12, 2007 3:39 PM
Subject: [sldev] Re: Second Life User Experience


>>> * Inventory becomes essentially unmanageable when you've been  around a 
>>> while
>>> and collected a lot. We need better organizing besides Folders/Search
>
>> I really don't know what other way to display inventory aside from a
>> straight tree structure.
>
> Even if you leave that structure in place:
>
> Need: Open folder in new tab.
>
> Need: Open filter in new tab.
>
> Don't throw the folders around as quickly when dragging.
>
> Don't move the scroll bar when dragging an item out of the folder  window 
> to the right.
>
> When I close a folder, then close the inventory window, then open the 
> inventory window again, why does that folder open again?
>
> When I clear the search box, why doesn't the selection stay in view?
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html 



More information about the SLDev mailing list