[sldev] How to determine what an object looks like?
Joel Riedesel
joel at ourstillwaters.org
Tue Mar 13 13:50:38 PDT 2007
Hello.
I'm working with Object update or compressed object update data and I'm
trying to figure out how to figure out what kind of object it is that I
am wanting to render. Something is not obvious to me.
PCode seems to be abstracted to some sort of 'volume'.
How do I determine I'm working with a sphere versus a cone versus a
trapezoid, etc. And where is the edge/vertex data?
Can someone explain how to get this out of the object data that comes
across the wire?
Thanks!
Joel
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