[sldev] How to determine what an object looks like?

Dave Parks davep at lindenlab.com
Tue Mar 13 13:55:12 PDT 2007


Read llmath/llvolume.*

Joel Riedesel wrote:
> Hello.
> I'm working with Object update or compressed object update data and I'm
> trying to figure out how to figure out what kind of object it is that I
> am wanting to render.  Something is not obvious to me.
>
> PCode seems to be abstracted to some sort of 'volume'.
> How do I determine I'm working with a sphere versus a cone versus a
> trapezoid, etc.  And where is the edge/vertex data?
>
> Can someone explain how to get this out of the object data that comes
> across the wire?
>
> Thanks!
> Joel
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