[sldev] How to determine what an object looks like?

Jesse Nesbitt mindtriggerz at gmail.com
Tue Mar 13 14:25:11 PDT 2007


Libsecondlife is an invaluable tool for learning the protocol, we have all
those types abstracted to enums IIRC.

On 3/13/07, Joel Riedesel <joel at ourstillwaters.org> wrote:
>
> <sigh>
>
> Been doing that.
>
> Surely it'd take someone who knows this no more than five minutes to
> describe the wire format for this data.
>
> I can read C++ but not as fast as I can write Java...
>
> Cheers,
> Joel
>
> Dave Parks wrote:
> > Read llmath/llvolume.*
> >
> > Joel Riedesel wrote:
> >> Hello.
> >> I'm working with Object update or compressed object update data and I'm
> >> trying to figure out how to figure out what kind of object it is that I
> >> am wanting to render.  Something is not obvious to me.
> >>
> >> PCode seems to be abstracted to some sort of 'volume'.
> >> How do I determine I'm working with a sphere versus a cone versus a
> >> trapezoid, etc.  And where is the edge/vertex data?
> >>
> >> Can someone explain how to get this out of the object data that comes
> >> across the wire?
> >>
> >> Thanks!
> >> Joel
> >> _______________________________________________
> >> Click here to unsubscribe or manage your list subscription:
> >> /index.html
> >>
> >
> >
> >
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>



-- 
--Jesse
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20070313/147559bf/attachment.htm


More information about the SLDev mailing list