[sldev] How to determine what an object looks like?

Joel Riedesel joel at ourstillwaters.org
Tue Mar 13 14:06:47 PDT 2007


<sigh>

Been doing that.

Surely it'd take someone who knows this no more than five minutes to
describe the wire format for this data.

I can read C++ but not as fast as I can write Java...

Cheers,
Joel

Dave Parks wrote:
> Read llmath/llvolume.*
> 
> Joel Riedesel wrote:
>> Hello.
>> I'm working with Object update or compressed object update data and I'm
>> trying to figure out how to figure out what kind of object it is that I
>> am wanting to render.  Something is not obvious to me.
>>
>> PCode seems to be abstracted to some sort of 'volume'.
>> How do I determine I'm working with a sphere versus a cone versus a
>> trapezoid, etc.  And where is the edge/vertex data?
>>
>> Can someone explain how to get this out of the object data that comes
>> across the wire?
>>
>> Thanks!
>> Joel
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