[sldev] How to move the avatar with finer, high precision increments?

Jesse Nesbitt mindtriggerz at gmail.com
Tue Mar 13 20:37:02 PDT 2007


There really isn't much precision in SL movement. From a protocol
standpoint, the client only sends "The user is pushing the
forward/back/left/right button" and the sim takes care of the rest.

On 3/13/07, Ettore Pasquini <ettore_pasquini at 3dconnexion.com> wrote:
>
> Hi,
>
> I want to add support for an external input device that I intend to use
> for
> navigation in SL. The device produces high-res values that I'd like to use
> to move the avatar around with high sensitivity.
>
> So far I had great results for pitch and yaw manipulations
> (LLAgent::pitch()
> and moveYaw()). However I have unsatisfactory results for moving F/B,
> sliding L/R, flying U/D because the APIs I am using are the same used for
> the keyboard: LLAgent::moveAt/moveLeft/moveUp which are basically on/off
> calls.
>
> Can anybody point me to something that will allow me to specify higher
> precision values? Something similar to the moveYaw(F32) method would be
> great and if this doesn't exist yet, any hints on how to implement such a
> feature would be highly appreciated as well.
>
> Thanks!
>
> Ettore
>
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-- 
--Jesse
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