[sldev] How to move the avatar with finer, high precision
increments?
Callum Lerwick
seg at haxxed.com
Wed Mar 14 02:36:39 PDT 2007
On Tue, 2007-03-13 at 23:37 -0400, Jesse Nesbitt wrote:
> There really isn't much precision in SL movement. From a protocol
> standpoint, the client only sends "The user is pushing the
> forward/back/left/right button" and the sim takes care of the rest.
Good god I was hoping this wasn't the case. Moving around without
shoving people around or ending up half way across the sim when your FPS
is down around 1fps is basically impossible.
But you know, with a little help from a teledash script...
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