[sldev] RE: Second Life User Experience
Richard Nelson
richard at lindenlab.com
Wed Mar 14 09:16:08 PDT 2007
This is a bug in how we detect the transition between keyboard operation of menus and mouse operation. I'll try to get a fix in right away. In particular, it resulted from an attempt to keep the rules defining menu bar keyboard operation similar to plain old menus. That is, if there is a highlighted element, you can use the keyboard to navigate. That is obviously an oversimplification.
A naive implementation would be to only allow keyboard navigation of menus if you used the keyboard to get there in the first place (hitting Ctrl-F10 as defined now), but this would not match current OS behavior, and is an undesirable modality, IMO.
Richard
On Mon, 12 Mar 2007 03:56:20 -0700, Callum Lerwick <seg at haxxed.com> wrote:
> On Mon, 2007-03-12 at 11:41 +0100, Dale Glass wrote:
>> Personal annoyance: When the mouse pointer is on the menubar, keypresses
>> activate menu options. This gets on my nerves because I'm a heavy keyboard
>> user, so sometimes I'll move the mouse aside to make some room on the
>> desk. If the pointer ends up on the menubar, starting typing results in
>> random unexpected actions, from teleporting home to requesting admin
>> status. During this, the chatbar retains focus, and the insertion cursor
>> still blinks in it.
>
> Is *that* what's been happening to me this whole time?! Yeah, that's
> crackrock.
>
More information about the SLDev
mailing list