[sldev] Running First Look in Debug
Laurent Laborde
kerdezixe at gmail.com
Mon Mar 19 09:53:24 PDT 2007
Couldn't be some kind of "SUPER HIGH CRITICAL PRIORITY" of viewer improvment ?
Because, let me guess, packet loss may also lead to high image time on
the server and then : sim crash ? (i'm used to have that on my sims)
Any way to have some stuff done in the idle() loop in another thread ?
(this "idle" thingy is 30-50% of the cpu load)
--
kerunix Flan
On 3/19/07, Dave Parks <davep at lindenlab.com> wrote:
> Well, they're both right.
>
> Laurent Laborde wrote:
> > On 3/19/07, Laurent Laborde <kerdezixe at gmail.com> wrote:
> >> - high cpu load -> increase packet loss
> >> - packet loss -> increase packet loss
> >
> > i should read :
> > - high cpu load -> increase packet loss
> > - packet loss -> increase cpu load
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