[sldev] Running First Look in Debug

Dave Parks davep at lindenlab.com
Mon Mar 19 10:01:19 PDT 2007


It's high priority.  The fix is switching almost all of the updates to 
TCP instead of UDP.  I believe that work is in progress, as it helps 
scalability, too. 

As for that idle loop, I'd like to take renderGeom and put it in its own 
thread, which would basically be the same thing as giving idle its own 
thread.

BTW, all these profiler values vary wildly from one scene to the next, 
so try to keep the "general case" in mind.  Particularly, 40 blingtards 
with flexi prim everything dancing to a 256k audio stream, watching a 
512k video stream, and playing lots of sound gestures on a worm-infested 
computer that was bought on a budget 4 years ago.

No disrespect, but that's what we gotta make work.

Laurent Laborde wrote:
> Couldn't be some kind of "SUPER HIGH CRITICAL PRIORITY" of viewer 
> improvment ?
> Because, let me guess, packet loss may also lead to high image time on
> the server and then : sim crash ? (i'm used to have that on my sims)
>
> Any way to have some stuff done in the idle() loop in another thread ?
> (this "idle" thingy is 30-50% of the cpu load)
>



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