[sldev] Texture caching
Jason Giglio
gigstaggart at gmail.com
Tue Mar 20 18:12:16 PDT 2007
Alex Suter wrote:
>
> Usually because of disk space issues, in that you can rapidly fill it
> all up.
>
> Could be a slick alternative implementation... trade disk space for speed.
>
It doesn't have to be an alternative.
We can have a three level cache, each level maintaining its own
replacement list, discard policy, and size.
Memory
Uncompressed Disk
Compressed Disk
Network
A request would filter down through them.
-Jason
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