[sldev] Texture caching
Skal Tura
skaltura at gmail.com
Wed Mar 21 01:12:54 PDT 2007
Tateru Nino wrote:
> From the other side of the world it might be a lot more typical ;) I'm
> curious as to the impact of maxing the 30 second bias configurable. Or
> simply commenting that one line out of the teleport sequence. Or both.
This would be awesome, anything performance and experience related new
config options are
welcome imho :)
Alex Suter wrote:
> Usually because of disk space issues, in that you can rapidly fill it
> all up.
>
> Could be a slick alternative implementation... trade disk space for speed.
I would trade a huge portion of hdd space for performance. Any chance to get
try this out before
it is in the public first look branch and test for you?
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