[sldev] Texture caching

Skal Tura skaltura at gmail.com
Wed Mar 21 01:12:54 PDT 2007


Tateru Nino wrote:
>  From the other side of the world it might be a lot more typical ;) I'm
> curious as to the impact of maxing the 30 second bias configurable. Or
> simply commenting that one line out of the teleport sequence. Or both.

This would be awesome, anything performance and experience related new
config options are
welcome imho :)

Alex Suter wrote:
> Usually because of disk space issues, in that you can rapidly fill it
> all up.
>
> Could be a slick alternative implementation... trade disk space for speed.

I would trade a huge portion of hdd space for performance. Any chance to get
try this out before
it is in the public first look branch and test for you?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20070321/1a5c482c/attachment.htm


More information about the SLDev mailing list