[sldev] Re: Texture caching

Argent Stonecutter secret.argent at gmail.com
Wed Mar 21 07:06:44 PDT 2007


> If mTexturesDirEntriesFileName references a file, and that file is  
> being
> used by the single instance of the client, the filesize could be  
> cached.

You can't depend on it being used by a single instance of the client,  
can you?


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