[sldev] Re: Texture caching
Argent Stonecutter
secret.argent at gmail.com
Wed Mar 21 07:11:14 PDT 2007
> Usually because of disk space issues, in that you can rapidly fill it
> all up.
>
> Could be a slick alternative implementation... trade disk space for
> speed.
Isn't that what caching is *for*? :) :) :) :)
As for the 30 seconds delay, when I go and check on a vendor I
typically teleport there, spend a couple of minutes at the location,
then teleport back.
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