[sldev] Texture caching
Mark Wagner
carnildo at gmail.com
Wed Mar 21 12:54:28 PDT 2007
On 3/21/07, Strife Onizuka <blindwanderer at gmail.com> wrote:
> A cheesy hack would be to decode the images to TGA and add them add that to
> the disk cache (change the type number from 0 to 12). Should work. Not sure
> if LOD works on TGA textures.
How about multi-image TIFF, progressive JPEG, or progressive PNG?
Those can all be treated as multi-resolution images, and are all
faster to decode than JPEG2000.
--
Mark
aka Carnildo Greenacre
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