[sldev] Reformatting Textures for the cache
Dzonatas
dzonatas at dzonux.net
Wed Mar 21 23:54:53 PDT 2007
I see some have suggest to store the textures in a different format.
What I suggest is to store the textures in a minimal format, like if the
texture normals takes 102Kb to store then squish it down to 5Kb. That
way we can get more textures cache, and we won't be looking at gray
cities. Yep, they won't be high detail, but they'll give us a nicer view
quicker.
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