[sldev] Reformatting Textures for the cache

Jason Giglio gigstaggart at gmail.com
Thu Mar 22 08:57:40 PDT 2007


Tim Shephard wrote:
>> /cache/6c/48/94/6c489466-3058-6475-6b1b-e5fc1d49f1f3.tga
>>
> 
> You want to open a file for every texture you need to decode?  Yiiikes.

That is how it works now, and it's a lot faster than the crappy VFS. 
The textures are not relational data, a relational database would be a 
stupid addition.


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