[sldev] Reformatting Textures for the cache
Morse Dillon
morse at morsedillon.com
Thu Mar 22 13:05:31 PDT 2007
For the naysayers, this is how production e-mail servers like Postfix
handle their data. If one thinks about it, a filesystem is practically
the very definition of the kind of lookup db needed for this cache
system. It would be even better if we had access to a filesystem like
ReiserFS on Windows and OS X that excels in handling piles of small files.
-M
Jason Giglio wrote:
> Tim Shephard wrote:
>>> /cache/6c/48/94/6c489466-3058-6475-6b1b-e5fc1d49f1f3.tga
>>>
>>
>> You want to open a file for every texture you need to decode? Yiiikes.
>
> That is how it works now, and it's a lot faster than the crappy VFS.
> The textures are not relational data, a relational database would be a
> stupid addition.
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