[sldev] Re: Reformatting Textures for the cache
Argent Stonecutter
secret.argent at gmail.com
Fri Mar 23 06:00:14 PDT 2007
> One minor clarification, I believe all existing 2048 texture assets
> have
> been batch-jobbed down to 1024 by Linden Lab. I seem to remember
> something in a blog post about that, or a changelog.
I can verify that, I had a 2048 texture that really needed to be 2048
(a forest backdrop spread across 8 prims) that was completely ruined
by this.
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