[sldev] Second Life Avatar Format

sbg at acw.com sbg at acw.com
Sat Mar 31 20:04:11 PDT 2007


I don't doubt what you say is true but then where do the very
non-traditional avs like giant, tank-like machines and fire-breathing
dragons come from?

> This is an extremely vague question, but perhaps one worth some
> clarification.
>
> An avatar in second life is composed of:
> 1. a base mesh, either male or female (built into SL and not currently
> changeable)
> 2. parameters set on the base mesh which can change the size/position of
> specific points on the mesh
> 3. a fixed hair mesh with parameters set on it
> 4. attachments, made of primitives
> 5. a series of animations constantly playing
> 6. one or more textures, which are composited and glued onto the base mesh
>
> It
> is not currently possible to import a different mesh. You can upload
> animations, or attach things, or change the parameters of the mesh, but
> you cannot import an arbitrary 3d model.
>
> Otherwise, use the
> built in tools; any import is an approximation thereof, that is, a
> collection of saved settings that correspond to what you can do using
> the built in tools.
>
> In
> the source tree, there is support for CAL3d export of an avatar, but
> this is NOT an importable format, the avatars are quite proprietary.
>
>
>
>
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