[sldev] Second Life Avatar Format

Jesse Nesbitt mindtriggerz at gmail.com
Sat Mar 31 20:09:13 PDT 2007


Lots of prims and animation overrides.

On 3/31/07, sbg at acw.com <sbg at acw.com> wrote:
>
> I don't doubt what you say is true but then where do the very
> non-traditional avs like giant, tank-like machines and fire-breathing
> dragons come from?
>
> > This is an extremely vague question, but perhaps one worth some
> > clarification.
> >
> > An avatar in second life is composed of:
> > 1. a base mesh, either male or female (built into SL and not currently
> > changeable)
> > 2. parameters set on the base mesh which can change the size/position of
> > specific points on the mesh
> > 3. a fixed hair mesh with parameters set on it
> > 4. attachments, made of primitives
> > 5. a series of animations constantly playing
> > 6. one or more textures, which are composited and glued onto the base
> mesh
> >
> > It
> > is not currently possible to import a different mesh. You can upload
> > animations, or attach things, or change the parameters of the mesh, but
> > you cannot import an arbitrary 3d model.
> >
> > Otherwise, use the
> > built in tools; any import is an approximation thereof, that is, a
> > collection of saved settings that correspond to what you can do using
> > the built in tools.
> >
> > In
> > the source tree, there is support for CAL3d export of an avatar, but
> > this is NOT an importable format, the avatars are quite proprietary.
> >
> >
> >
> >
> >
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-- 
--Jesse
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