Fwd: [sldev] Re: Privacy Pocket (Second Life)

Kele Kravelin grazel.cosmo at gmail.com
Wed May 16 16:03:18 PDT 2007


---------- Forwarded message ----------
From: Kele Kravelin <grazel.cosmo at gmail.com>
Date: May 16, 2007 4:01 PM
Subject: Re: [sldev] Re: Privacy Pocket (Second Life)
To: Argent Stonecutter <secret.argent at gmail.com>

Along with this privacy discussion we need to make sure it includes chat.
Most have talked about visibiltiy of agents and objects but little has been
said about chat. Almost 2 years ago I put up a proposal on the (now mostly
dead) voting page to add two more parcel flags:

 - All chat within the parcel stays within the parcel (as in if I'm 1m away
from my parcel border someone 1m on the other side won't hear what I'm
saying)
 - All chat outside the parcel stays outside the parcel (reverse of above)

Now with voice chat coming this has even more usefulness. This also goes
beyond privacy and into cutting down on noise. It isn't fun to be 2 parcels
away from a club but still within the shout radius of their raffle ball,
sploder, chat repeater, and the wonderful neighbors who are opposite sides
of their land so shout to be heard by each other. A third related flag could
be added that allows all chat on the parcel to 'fill' the parcel so even if
you are more than 20m apart but still on the same parcel you could hear each
other without shouting (this would remove the need for event locations to
use shout repeaters to be heard throughout the event parcel as well).

Also I'm in an apartment and unless the neighbors are banging on a shared
wall, the ceiling (I'm upper floor), or yelling loudly I don't hear them and
they don't hear me other than the occasional muffled bass from tv/computer.
My curtains are always drawn for the most part so nobody can see inside my
house. Meantime in SL people can cam in, walk in, use my objects, shout or
chat, and hear my chat (if close enough) fairly easily with no 'curtains' I
can pull (other than putting up a ban which can be annoying when I'm not
alone and only affects physical entry near ground level and doesn't block
cameras, chat, shouts, or those over a certain altitude).

I'd want to see at least a parcel level privacy option that can blank the
parcel visually even if it leaves the existing 'red tape fences' up as a
visual indicator to the person viewing the area.

A 'privacy prim' might be a secondary option but shouldn't be used in place
of the above since you need some way to select/edit the privacy prim.
Ideally you could just make the prims of your house all 'privacy' flagged
and it would block what's inside them but that I'm fairly sure would be too
much proccessing since it'd have to 'map' the border of the privacy prims
(unless they're a linked set then it could just use the outer border of the
set).

I'm not for the high altitude (or negative level) privacy pockets as they're
just specialized skyboxes and many want privacy at the ground level so they
can enjoy the LAND they're paying for not just the sky above it (or a hole
below it).

We do need more tools for privacy and I think it should be a group of tools,
not just one solution since a single solution won't fit all the purposes or
needs for privacy (or just peace and quiet).

Grazel Cosmo


 On 5/16/07, Argent Stonecutter <secret.argent at gmail.com> wrote:
>
> > In RL I live on a big house, but it goes from side do side on the
> > land, so
> > our bedroom, kitchen and living room are close to the limit, and
> > not just we
> > can hear but the people on the 3 stores building to the side can
> > see inside.
>
> If you close your curtains and talk quietly I would be utterly
> astonished if anyone outside your house could tell what you were
> doing, saying, or working on. If you don't feel a need for privacy in
> real life that's one thing, but arguing that you don't *have* more
> privacy in RL is just silly. Your example of the "Eye of Horus" is a
> perfect example. Not only is the basic functionality something any
> reasonably competent scripter could toss off in half an hour, but you
> can see further than that with camera-ninjery by setting draw-
> distance to 512 meters.
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