[sldev] Re: Privacy Pocket (Second Life)

Sylvio Deutsch overtake at keynet.com.br
Thu May 17 11:40:33 PDT 2007


But its the same thing in SL... you have total privacy in IMs...
If you turn off objects entry on your parcel, you can control things like 
this Eye of Horus (my friend cant because she is dealing with this on the 
Starfleet, where they need other people being able to bring and rezz 
objects).

Anyway, I´m not against you and everybody who wants it to have more 
privacy... my doubts are about impact implementation can have on the lag 
already immense... for instance... the invisible place and people would make 
for more lag? Or reduce it?

My connection is slow (256Kb -- on good days! : ) -- and two comps on SL 
almost all the time ) so for me increase in lag is very very bad, and for 
what i see around, most people also dislike it a lot.


>Fatbear



----- Original Message ----- 
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Wednesday, May 16, 2007 5:04 PM
Subject: [sldev] Re: Privacy Pocket (Second Life)


>> In RL I live on a big house, but it goes from side do side on the  land, 
>> so
>> our bedroom, kitchen and living room are close to the limit, and  not 
>> just we
>> can hear but the people on the 3 stores building to the side can  see 
>> inside.
>
> If you close your curtains and talk quietly I would be utterly  astonished 
> if anyone outside your house could tell what you were  doing, saying, or 
> working on. If you don't feel a need for privacy in  real life that's one 
> thing, but arguing that you don't *have* more  privacy in RL is just 
> silly. Your example of the "Eye of Horus" is a  perfect example. Not only 
> is the basic functionality something any  reasonably competent scripter 
> could toss off in half an hour, but you  can see further than that with 
> camera-ninjery by setting draw- distance to 512 meters.
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