[sldev] Issues with TextureBuffer size

Jason Giglio gigstaggart at gmail.com
Sat May 19 15:12:24 PDT 2007


Nicholaz Beresford wrote:
> 
> Here is another patch for llviewerimage.cpp which addresses
> 
> https://jira.secondlife.com/browse/VWR-733
> https://jira.secondlife.com/browse/VWR-778
> https://jira.secondlife.com/browse/VWR-207
> 
> VWR-733 was tested by a couple of people with 512MB machines with good 
> results
> VWR-778 was tested by a friend on a unique 16MB vid ram machine with 
> excellent results
> VWR207 I did test the large memory size in the debugger with a 3GB 
> memory and
> 3GB video size and it seemed to work.
> 

I've seen sporadic reports of people with 256 meg machines not able to 
stay in world too long before the process grows to the point where it is 
using all ram then crashes.  I've always thought that had to do with the 
texture cache.

How well does your patch do on 256 MB?

-Jason


More information about the SLDev mailing list