[sldev] Preferred CAPS timeouts and retries?
John Hurliman
jhurliman at wsu.edu
Tue May 22 18:19:49 PDT 2007
Ryan Williams wrote:
> I have a few more questions:
>
> -is this happening on socket open, or is it refusing to deliver data
> over the open socket, or both?
> - what are the logs from the official client that you're reading to
> determine that it's occasionaly problematic there?
> - have you noticed any pattern for which regions have the problem?
>
> Thanks for bringing this to our attention, BTW, we appreciate it.
>
> -RYaN
>
I don't have any of the old log files from the official viewer so I'm
going to start looking for it again and save the log when it happens so
I can post. Translating .NET callbacks in libsecondlife to what is
actually happening at the lower layer, lets see here:
BeginGetRequestStream succeeds
EndGetRequestStream succeeds
BeginGetResponse hangs (indefinitely?)
So it looks like the socket opens, the client sends a request, but the
server never sends a response. I only go to three or four sims in SL
usually, but out of those I've most often noticed it in Ahern on a busy
night. The sim turns in to what I call a "blackhole sim" because you can
teleport in just fine, but since CAPS is unavailable in that sim there
is no way to walk or TP out, and you get trapped in the sim.
John Hurliman
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