[sldev] Reviewing/Fixing the Particle System

Nicholaz Beresford nicholaz at blueflash.cc
Thu May 24 00:58:44 PDT 2007


Tateru,

>> I understand.
>> It's just I've seen literally hundreths of those in some areas and had
>> zero ideas where they might be coming from.   I have an 1.15 which
>> lists numbers of particles and number of sources every second in the
>> debug log (shift+ctrl+4) and wherever I went, within two minutes max
>> count (4096) was reached unless I was looking a very very barren areas
>> and no visible clue where they might be (not like explosions,
>> hundreths of torches, etc.)
>>     
> I might be totally wrong here. Clouds?
Interesting idea ... we will see :-)


Nick
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