[sldev] Re: Reviewing/Fixing the Particle System
Jason Giglio
gigstaggart at gmail.com
Fri May 25 19:53:37 PDT 2007
Argent Stonecutter wrote:
> Don't throttle based on the camera, I don't think. Nothing else does LoD
> based on camera distance, and particles are long lasting... you don't
> want particles around you coming and going as the camera swoops around.
I'm not sure why you think that. Other LoD is completely based on camera
position, not agent. Small prim culling is unfortunately based on agent
position though, which sucks a lot, and should also be changed to camera.
-Jason
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