[sldev] Re: Camera movement,
was Reviewing/Fixing the Particle System
Gary Wardell
gwardell at gwsystems.co.il
Fri May 25 21:49:06 PDT 2007
Hi,
Not wanting to get too off topic, but, since camera movement got brought up, camera movement, in my opinion, sucks. If it's moved
to far from the avatar the camera moves erratically and gets disoriented.
Either it should reach a hard limit and not move further, or it should move properly as directed by the controls. It shouldn't
just go bazaar, as in rotating down when trying to rotate left, or something like that.
Gary
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Jason Giglio
> Sent: Fri, May 25, 2007 10:54 PM
> To: Argent Stonecutter
> Cc: sldev at lists.secondlife.com
> Subject: Re: [sldev] Re: Reviewing/Fixing the Particle System
>
>
> Argent Stonecutter wrote:
> > Don't throttle based on the camera, I don't think. Nothing else does LoD
> > based on camera distance, and particles are long lasting... you don't
> > want particles around you coming and going as the camera swoops around.
>
> I'm not sure why you think that. Other LoD is completely based on camera
> position, not agent. Small prim culling is unfortunately based on agent
> position though, which sucks a lot, and should also be changed to camera.
>
> -Jason
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
More information about the SLDev
mailing list