[sldev] Re: Camera movement,
was Reviewing/Fixing the Particle System
Gary Wardell
gwardell at gwsystems.co.il
Fri May 25 23:21:08 PDT 2007
Hi,
That could be it, but it's very confusing and frustrating when you can't move the camera back.
I think it would be better to just stop moving at the perimeter. Maybe have a message, or something.
Gary
> -----Original Message-----
> From: Ryan Williams [mailto:rdw at lindenlab.com]
> Sent: Sat, May 26, 2007 1:37 AM
> To: Gary Wardell
> Cc: sldev at lists.secondlife.com
> Subject: Re: [sldev] Re: Camera movement, was Reviewing/Fixing the
> Particle System
>
>
> Gary Wardell wrote:
> > Hi,
> >
> > Not wanting to get too off topic, but, since camera
> movement got brought up, camera movement, in my opinion,
> sucks. If it's moved
> > to far from the avatar the camera moves erratically and
> gets disoriented.
> >
> > Either it should reach a hard limit and not move further,
> or it should move properly as directed by the controls. It shouldn't
> > just go bazaar, as in rotating down when trying to rotate
> left, or something like that.
> >
> >
>
> I believe it is trying to constrain itself to remain within a
> sphere of
> a fixed radius centered on the avatar. Make of this what you
> will. :-)
>
> -RYaN
>
>
> > Gary
> >
> >
> >> -----Original Message-----
> >> From: sldev-bounces at lists.secondlife.com
> >> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of
> Jason Giglio
> >> Sent: Fri, May 25, 2007 10:54 PM
> >> To: Argent Stonecutter
> >> Cc: sldev at lists.secondlife.com
> >> Subject: Re: [sldev] Re: Reviewing/Fixing the Particle System
> >>
> >>
> >> Argent Stonecutter wrote:
> >>
> >>> Don't throttle based on the camera, I don't think.
> Nothing else does LoD
> >>> based on camera distance, and particles are long
> lasting... you don't
> >>> want particles around you coming and going as the camera
> swoops around.
> >>>
> >> I'm not sure why you think that. Other LoD is completely
> based on camera
> >> position, not agent. Small prim culling is unfortunately
> based on agent
> >> position though, which sucks a lot, and should also be
> changed to camera.
> >>
> >> -Jason
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> >
> >
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