[sldev] Re: Camera movement, was Reviewing/Fixing the Particle System

Gary Wardell gwardell at gwsystems.co.il
Fri May 25 23:21:08 PDT 2007


Hi,

That could be it, but it's very confusing and frustrating when you can't move the camera back.

I think it would be better to just stop moving at the perimeter.  Maybe have a message, or something.

Gary

> -----Original Message-----
> From: Ryan Williams [mailto:rdw at lindenlab.com]
> Sent: Sat, May 26, 2007 1:37 AM
> To: Gary Wardell
> Cc: sldev at lists.secondlife.com
> Subject: Re: [sldev] Re: Camera movement, was Reviewing/Fixing the
> Particle System
> 
> 
> Gary Wardell wrote:
> > Hi,
> >
> > Not wanting to get too off topic, but, since camera 
> movement got brought up, camera movement, in my opinion, 
> sucks.  If it's moved
> > to far from the avatar the camera moves erratically and 
> gets disoriented.
> >
> > Either it should reach a hard limit and not move further, 
> or it should move properly as directed by the controls.  It shouldn't
> > just go bazaar, as in rotating down when trying to rotate 
> left, or something like that.
> >
> >   
> 
> I believe it is trying to constrain itself to remain within a 
> sphere of 
> a fixed radius centered on the avatar.  Make of this what you 
> will.  :-)
> 
> -RYaN
> 
> 
> > Gary
> >
> >   
> >> -----Original Message-----
> >> From: sldev-bounces at lists.secondlife.com
> >> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of 
> Jason Giglio
> >> Sent: Fri, May 25, 2007 10:54 PM
> >> To: Argent Stonecutter
> >> Cc: sldev at lists.secondlife.com
> >> Subject: Re: [sldev] Re: Reviewing/Fixing the Particle System
> >>
> >>
> >> Argent Stonecutter wrote:
> >>     
> >>> Don't throttle based on the camera, I don't think. 
> Nothing  else does LoD
> >>> based on camera distance, and particles are long 
> lasting...  you don't
> >>> want particles around you coming and going as the camera  
> swoops around.
> >>>       
> >> I'm not sure why you think that. Other LoD is completely  
> based on camera
> >> position, not agent.  Small prim culling is unfortunately  
> based on agent
> >> position though, which sucks a lot, and should also be  
> changed to camera.
> >>
> >> -Jason
> >> _______________________________________________
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> >>     
> >
> >
> > _______________________________________________
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> >   
> 
> 



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