[sldev] Re: Camera movement, was Reviewing/Fixing the Particle System

Ryan Williams rdw at lindenlab.com
Fri May 25 22:36:44 PDT 2007


Gary Wardell wrote:
> Hi,
>
> Not wanting to get too off topic, but, since camera movement got brought up, camera movement, in my opinion, sucks.  If it's moved
> to far from the avatar the camera moves erratically and gets disoriented.
>
> Either it should reach a hard limit and not move further, or it should move properly as directed by the controls.  It shouldn't
> just go bazaar, as in rotating down when trying to rotate left, or something like that.
>
>   

I believe it is trying to constrain itself to remain within a sphere of 
a fixed radius centered on the avatar.  Make of this what you will.  :-)

-RYaN


> Gary
>
>   
>> -----Original Message-----
>> From: sldev-bounces at lists.secondlife.com
>> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Jason Giglio
>> Sent: Fri, May 25, 2007 10:54 PM
>> To: Argent Stonecutter
>> Cc: sldev at lists.secondlife.com
>> Subject: Re: [sldev] Re: Reviewing/Fixing the Particle System
>>
>>
>> Argent Stonecutter wrote:
>>     
>>> Don't throttle based on the camera, I don't think. Nothing  else does LoD
>>> based on camera distance, and particles are long lasting...  you don't
>>> want particles around you coming and going as the camera  swoops around.
>>>       
>> I'm not sure why you think that. Other LoD is completely  based on camera
>> position, not agent.  Small prim culling is unfortunately  based on agent
>> position though, which sucks a lot, and should also be  changed to camera.
>>
>> -Jason
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>>     
>
>
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