[sldev] Re: Reviewing/Fixing the Particle System
Nicholaz Beresford
nicholaz at blueflash.cc
Mon May 28 06:30:54 PDT 2007
Callum,
there still is a randomization thing in llviewerpartsim when the system
is filled to up to 75% (was there in 1.13 also) but it still treats remote
emitters the same as local ones.
Nick
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
Callum Lerwick wrote:
> On Fri, 2007-05-25 at 21:06 -0500, Argent Stonecutter wrote:
>
>> Ah, yes, picking random particle systems should definitely go back in.
>>
>
> I always thought the random selection looked pretty awful, but its
> better than nothing. Really it would be nice to more intelligently
> allocate particles, so that the total particle limit is fairly split up
> between systems, new particles are always emitted when they're scheduled
> to do so, killing off the oldest particles, from *that* system only, as
> necessary.
>
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