[sldev] Patch to Address Debit Permission Spoofing

Nicholaz Beresford nicholaz at blueflash.cc
Tue May 29 03:30:34 PDT 2007



I'm not sure if the white is necessary, but with added visual weight
of the requester I think at least the first line will be read by the user
(and those who don't do that, can't really be helped).

I wasn't sure what the buttons are called, but I like the idea very much
to put some of the context into the button, because the buttons need
to be read.

So maybe:

An object wants to be allowed to take money (L$) from your account.
-- 
yada yada yada
-- 

[Grant permission to debit] [Deny permission to debit]




Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/



Adam Frisby wrote:
> Changing the text on the buttons to what they do is always a good UI 
> concept.
>
> -- 
> An object wants to be allowed to take money from your account.
> -- 
> yada yada yada
> -- 
>
> [Grant Permission] [Deny]
>
> Able Whitman wrote:
>
>> What if the first line, in bold and white, said something like "An 
>> object wants permission to take money (L$) from you.", and then went 
>> on to give more detail?
>>
>> I definitely agree, less wording is better, but when I was trying to 
>> come up with the right phrasing I felt a little hampered by the fact 
>> that the debit permission is fairly complicated to describe accurately.
>>
>> On 5/29/07, *Nicholaz Beresford* <nicholaz at blueflash.cc 
>> <mailto:nicholaz at blueflash.cc>> wrote:
>>
>>
>>     I agree here somehow, but everybody will read the first line and
>>     many, since it's red and about  will probably even read more.
>>
>>     So my suggestion  would be a very plain, no frills first line 
>> that tells
>>     exactly what the requester window is about without decoration, and
>>     then the explanation:
>>
>>     "An object is requesting ongoing permission to take L$ from your
>>     account.
>>
>>     This may be legitimate in case of vendor systems,  ... yada yada ...
>>     spoofing
>>     yada yada.
>>
>>     [Accept]   [Deny]"
>>
>>
>>     Just my two Lindens
>>
>>
>>     Nick
>>
>>
>> Second Life from the inside out:
>> http://nicholaz-beresford.blogspot.com/
>>
>>
>>
>>     Tateru Nino wrote:
>>
>>> In my experience, from a usability perspective and from a long mile of
>>> live help, the average user is increasingly less likely to read a
>>> warning or error message the longer it is. They want the popup to go 
>>> away.
>>>
>>>
>>> The existing permissions request, if you enquire about it, the user
>>> responds "Umm. Oh, there was something about... permissions... 
>>> something."
>>>
>>> People aren't dumb, but they _are_ in something of a rush. I'm 
>>> wondering
>>>
>>> if some sort of graphical iconic(s) might be useful to focus the 
>>> user on
>>> the meaning of the text below.
>>>
>>
>>
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>>
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