[sldev] Re: Patch to make View Admin Options sticky.

Jason Giglio gigstaggart at gmail.com
Thu May 31 13:07:54 PDT 2007


Ryan Williams wrote:
> As someone who doesn't spend a lot of time not in God mode, I have to
> ask: what is useful about View Admin Options for you?  It would be nice
> if we could make it so that god-only tools aren't enabled when that's
> toggled.  Or, hell, we could just refactor the UI so that the toggle
> isn't necessary at all.

1) It disables camera constraints *without* disabling the constraint of 
letting the camera pass underground.

Ideally I think this should be the default camera behavior.  To get more 
than "one draw distance" away you have to have selected an "alt-vertex" 
and swung around anyway, so it's not easy to accidentally get 
disoriented as a newbie or anything, since they don't know how to "walk" 
the camera away using alt-vertices.

As others have mentioned, when the camera is constrained, it does weird 
and disorienting things near the constraint limits anyway.

2) It allows flying in "no-fly" land.   This flag is more annoying than 
useful and I like being able to opt-out and fly where I damn well want 
to.  As long as the flag is enforced client-side it can't be used for 
restricting people from cheating in games anyway.  Also the "attempting 
to fly in a no-fly zone" noise is very grating and LOUD!

3) It allows you to easily grab texture UUIDs on objects you don't own. 
  This is useful for many non-copyright-infringing things.   One example 
is I had a custom build made for my store.  I wanted to make some 
interior work that had matching textures, but the builder was offline, 
so I just grabbed the textures by UUID.


I'd say these three things are generally why I always keep admin options 
  on.  There's a few other smaller things, but these are the main ones.

-Jason


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