[sldev] Interesting Crash ...

Adam Frisby adam at gwala.net
Thu May 31 16:01:34 PDT 2007


I see ATI in that previous crash log - I believe that was why the 
functionality was removed (other than the giant resource waste the 
textures are)

Adam

John Hurliman wrote:
> Nicholaz Beresford wrote:
> 
>>
>> I just got a dump from a user with an interesting constellation:
>>
>> The system throws a std::bad_alloc exception (Windows) and the stack 
>> shows
>> an allocation of a 2048x2048x4 image.
>>
>> Does anybody know if 2048x2048x4 is a valid or common size and if an 
>> alloc of
>> 16MB is supposed to go through? 
> 
> 
> My understanding was that 2048x2048x[3/4] images existed at one time, 
> and although new ones can't be created the old textures were never 
> removed from the grid or resized. Not positive on that though.
> 
> John
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