[sldev] Interesting Crash ...
John Hurliman
jhurliman at wsu.edu
Thu May 31 16:00:15 PDT 2007
Nicholaz Beresford wrote:
>
> I just got a dump from a user with an interesting constellation:
>
> The system throws a std::bad_alloc exception (Windows) and the stack
> shows
> an allocation of a 2048x2048x4 image.
>
> Does anybody know if 2048x2048x4 is a valid or common size and if an
> alloc of
> 16MB is supposed to go through?
My understanding was that 2048x2048x[3/4] images existed at one time,
and although new ones can't be created the old textures were never
removed from the grid or resized. Not positive on that though.
John
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